Skip to content
Sunday, October 18, 2026
Betify World

Tetris Didn't Succeed at The Game Awards — An Additional Classification Might Solve This

Each time a major awards ceremony draws close, there’s always an outcry for introducing of new categories to acknowledge unsung work and satisfy the spirits of enthusiasts who have specialized interests.

My colleague previously argued advocating for terror-themed awards. That would be fantastic. Equally deserving are board games, representing a dedicated supporter's campaign. However, I must insist when I prioritize just as with other dedicated enthusiasts, I possess a compelling case backing this proposal remains most pressing above others. This is the request: It's essential to create an award type for logic-based games.

The Genre Classification Challenge

Organizing artistic expressions isn't exact; it’s very subjective, and it will always spark debates and end in fuzzy definitions. It's understandable that movie academies don’t do it. However, it represents a necessary evil within the realm of interactive entertainment, showing incredible range it's challenging to consider them a single creative category.

For the full spectrum of interactive entertainment excellence to gain proper attention, and for games of all stripes to compete fairly, classification by type becomes crucial.

Present Award Structure

The major gaming awards presently include genre categories for Action, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Together, these award types effectively encompass numerous genres, and you can find room accommodating various experiences.

Different situation exists for logic-based experiences. No appropriate category exists for their placement. Examine these examples from this year’s best games, all very different: building puzzles in a particular game, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles from additional release. What category would fit them within current classifications? Nowhere, that’s where.

Acknowledgment Issues

Many instances occur excellent brain-teasers launched regularly lacking appropriate categories in entertainment awards, unless they happen to qualify award groups including Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.

  • An iconic brain-teaser received no recognition completely that year
  • Another creative title missed out during that ceremony
  • Popular arranging title was overlooked in 2021
  • Limited numbers of brain-teasers managed to sneak into independent or mobile categories

Value of Brain-Teasers

Commonly they're small games, yet the craft in brain-teasers holds tremendous importance. Well-known matching games stand as the most-played games worldwide maintaining this status for an extended period.

The famous puzzle experience rivals well-known building titles claiming status as best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with almost every other genre.

The Solution and Justification

Logic titles wouldn't face such difficulty. It would be easy to populate five nominees with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, because you’d have to leave many worthy titles.

To emphasize again, these are games lacking appropriate categories during prominent ceremonies. Brain-teaser creators operate at the hard edge of video game design, creating some of most fundamental forms within interactive entertainment. Similar to film action specialists, they deserve recognition. Let’s not keep them waiting 35 years.

KW
Written by

Kelly Woods

Marcus is a seasoned sports analyst with over a decade of experience in betting markets, specializing in football and horse racing strategies.

Betify World

Type to search articles.